Aug 17, 2006, 06:16 PM // 18:16
|
#1
|
Ascalonian Squire
Join Date: May 2006
Guild: Secrets of Victoria
Profession: W/
|
not another rit spike
http://gwshack.us/ee968
i want some feedback on my HA build. like counters, weaknesses and strenghts.
Last edited by Drakus; Aug 17, 2006 at 06:18 PM // 18:18..
|
|
|
Aug 17, 2006, 06:43 PM // 18:43
|
#2
|
I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
|
The first feedback I'd give is that HA builds should be posted in the HA build section. Moving this.
Other than that, I don't see why your first two rits have so many attack skills. You can only fit a couple attacks into a given spike, and those slots would be better spent on some kind of utility. Your third Rit is also very weird and I'm not sure why he has most of the skills he does. If you're spiking with Doom you should be bringing more binding rituals, and you won't need any attack spells besides Doom.
With this many Ritualists you should have tons of spirits at your disposal. Soothing is very strong and it's not even on here. Multiple copies of Displacement are good if you coordinate them. There's plenty of room for heals and weapon spells too.
In short, a build like this should be packed to the eyes with defense. You don't gain anything from building any other way.
|
|
|
Aug 17, 2006, 10:58 PM // 22:58
|
#3
|
Ascalonian Squire
Join Date: Mar 2006
Location: America
Guild: Pro United Gamers[PuG]
|
i dont think spiking with doom would be a very good idea because once the other team realises what your are they will just kill your spirits and its gg.
Plus the recharge and cast time on binding rituals are to long if u had 2 change position you would be in trouble and unable 2 spike for a while.
|
|
|
Aug 20, 2006, 08:28 PM // 20:28
|
#4
|
Academy Page
Join Date: Feb 2006
Profession: Me/Mo
|
Quote:
Originally Posted by Frostie Arrows
i dont think spiking with doom would be a very good idea because once the other team realises what your are they will just kill your spirits and its gg.
Plus the recharge and cast time on binding rituals are to long if u had 2 change position you would be in trouble and unable 2 spike for a while.
|
Read the doom skill description again please.
|
|
|
Aug 25, 2006, 06:15 AM // 06:15
|
#5
|
Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
|
Quote:
Originally Posted by Avenged Darkness
Read the doom skill description again please.
|
I think his point is that if they see you using Doom, they can basically surmise that you aren't a Ritual Lord, since that would reduce recharge times too much to make Doom worthwhile. Since they know you can't spam spirits, they can easily just kill yours off and not have to worry about it for a while.
|
|
|
Aug 25, 2006, 10:14 PM // 22:14
|
#6
|
Forge Runner
|
Quote:
Originally Posted by Effigy
I think his point is that if they see you using Doom, they can basically surmise that you aren't a Ritual Lord, since that would reduce recharge times too much to make Doom worthwhile. Since they know you can't spam spirits, they can easily just kill yours off and not have to worry about it for a while.
|
Why would a rit lord not be able to use doom?
|
|
|
Aug 25, 2006, 11:49 PM // 23:49
|
#7
|
Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
|
Mephisto:
Doom relies on recharging rituals. Rit Lord makes spirits recharge in 20 seconds or less when near maxed. By the time youve finished putting down Earthbind, Shelter will be recharged.
Basically, it doesnt work.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:11 PM // 21:11.
|